#GRAAL ONLINE 3D UPDATE#
Come home from school (where I'd be making my spreadsheet or doing napkin math accounting), talk to some of my boys in the game to get an update on the lobbys (lobsters) and then go to Varrock (a major city) on world 2/1 (trade hub worlds for members/free to play) to sell lobsters.
Reminds me of the early 2000s being a child and running my "business" in Runescape. I learned Swedish and Brazilian Portuguese and bits of Dutch and Tagalog and other languages because I always had friends to practice with there. But in the beginning of the uprising against LoA, I opened that door, and it became standard practice after that in all the subsequent conflictsĪnother aspect I particularly enjoyed about the game was the diversity of its player base. For instance, in the early days of Lunara, pretty much nobody targeted the friends and loved ones of their opponents during wars, and the idea was highly frowned upon. I learned a lot about culture and power from that game. And after that came endless wars as various factions vyed to occupy the power vacuum that appeared Eventually they were their own downfall, having persecuted enough people over the years - myself included - that the uprising, when it came, was overwhelming. The server I played on was pretty stable for years because it had an ultra powerful ruling guild (the Liches of Archinare on Lunara). Today I understand why they did it, but it effectively killed any interesting player driven politics. Eventually the game operators restricted the pvp system and added a formal system for having guild wars. It had phenomenal player driven politics where in principle anyone could kill anyone, but in practice people had friends, and some people had really powerful friends who could make life hell for you if you bothered them.